Current Internet Protocol transport technology was not engineered to meet today’s massive demands. It requires the sending of a separate signal to each and every end-user, which can easily consume more bandwidth than is available. This congestion can cause serious problems, including systemic crashes, unpredictable service, security breaches, poor quality and speed, thereby endangering quality of service.
Existing solutions usually require operators to make excessive capital investments to expand their increasingly taxed capacity limits. These challenges make for a structure that is neither scalable nor reliable.
One-to-many with Viewcast Technology
Viewcast is based on patented software packaged to be the first platform that adds layers of security, reliability, and bi-directionality to legacy broadcast Internet transmissions. Viewcast’s elegant solution is far less expensive to operate and exponentially more efficient to implement when compared to current streaming Internet television.
With Viewcast's technology, streaming large-scale distributions can be much more efficient over existing infrastructures. These factors allow Viewcast, and its partners, to simultaneously send one Internet signal to millions, at exponentially lower costs. We call this one-to-many. This performance is achieved while maintaining unsurpassed quality of service and accountability, which until now has been impossible.
The backbone of our product is a patented middleware software solution that creates a ubiquitous operating platform. This provides the long-anticipated delivery of live Internet transmissions to a mass global audience at 'old school' broadcast metrics. It's the golden age all over again, for Internet broadcasting. Of any sort.
Viewcast’s offers major advantages over current 'streaming' technology by allowing for the simultaneous sending of one Internet signal to millions of end-users, resulting in unprecedented bandwidth efficiency, at exponentially lower costs while facilitating mass scalability. Conversely, current Internet technology requires the sending of a separate signal to each and every end-user, which often consumes more bandwidth than is available. This is what we call one-to-one.